Hit-and-run tactics are a tactical doctrine of using short surprise attacks, withdrawing before the enemy can respond in force, and constantly maneuvering to avoid full engagement with the enemy. The purpose is not to decisively defeat the enemy or capture territory but to weaken enemy forces over time through raids, harassment, and skirmishing and limiting risk to friendly forces. Such tactics can also expose enemy defensive weaknesses and achieve a psychological effect on the enemy's morale.[1][2]
Hit-and-run is a favored tactic where the enemy overmatches the attacking force and any sustained combat is to be avoided, such as guerrilla warfare, militant resistance movements, and terrorism.[3] However, regular army forces often employ hit-and-run tactics in the short term, usually in preparation for a later full-scale engagement with the enemy when and where conditions are more favorable. Examples of the latter include commando or other special forces attacks, reconnaissance-in-force, or sorties from a fortress, castle, or other strongpoint. Hit-and-run tactics were also used by the lightly-armed horse archers, typical of the Eurasian steppe peoples, who excelled at them. That holds especially true for such troops that were not part of a large army (such as scouting parties), but it was common to see them employed in such a way even as part of a major force.