Hitman Go

Hitman Go
Developer(s)Square Enix Montreal
Publisher(s)Square Enix Europe
Director(s)Daniel Lutz
SeriesHitman
EngineUnity
Platform(s)Android, iOS, Apple TV Windows, Windows Phone, Linux, PlayStation 4, PlayStation Vita
Release
  • iOS
  • April 17, 2014
  • Android
  • June 4, 2014
  • Windows, Windows Phone
  • April 27, 2015
  • Linux, PlayStation 4, PlayStation Vita
  • February 23, 2016
Genre(s)Puzzle
Mode(s)Single-player

Hitman Go is a turn-based puzzle video game developed by Square Enix Montréal and published by Square Enix's European subsidiary. Announced in February 2014, the game was released for iOS in April 2014 and for Android in June 2014. Windows and Windows Phone versions were released the following year in April 2015. In February 2016, a "Definitive Edition" version was released on PlayStation 4, PlayStation Vita, and on Linux and Windows via Steam. It is the first game developed by Square Enix Montréal, a studio founded in 2011. Development entered full production in 2013 and was completed by eleven people using the Unity game engine.

The player guides Agent 47, protagonist of the Hitman franchise, through a series of grid-based levels. Levels are composed of nodes and lines, and presented like a board game with characters modelled as miniature figures. Enemy characters can be dispatched by moving onto the node they occupy during a turn, similar to chess. As the player advances through levels, new enemy types and mechanics are introduced to increase the complexity of puzzle solutions.

Following its announcement, Hitman Go was met with some scepticism from critics. However, the game received a positive reception with praise for the art, aesthetics, simple gameplay mechanics, and translation of Hitman to a mobile device. It also received several nominations and awards from gaming publications and award organisations. A successor set within the Tomb Raider franchise, titled Lara Croft Go, was released in August 2015.