The Hollywood graphics chip is the graphics processing unit (GPU) used in Nintendo's Wii video game console. It was designed by ATI (now AMD), and was manufactured using the same 90 nm or 65 nm (depending on the hardware revision) CMOS process[1] as Broadway, the Wii's central processing unit. Very few official details about Hollywood were released to the public by Nintendo, ATI, or any other company involved in the Wii's development. The Hollywood GPU is reportedly based on the GameCube's Flipper GPU and is clocked 50% higher at 243 MHz,[2] though these clock rates have never been officially confirmed.
Hollywood is a multi-chip module (MCM) package containing three dies under the cover in the Hollywood-A revision. The first of these three dies, codenamed Vegas, controls the I/O functions, RAM access, the Audio DSP, and the actual GPU with its embedded DRAM, and measures 8 × 9 mm. The other, codenamed Napa, holds 24 MB of "internal" 1T-SRAM and measures 13.5 × 7 mm.[3] A third, tiny die contains EEPROM. The Hollywood-1 revision, codenamed Bollywood, was fabricated on a 65 nm node and merges Napa and Vegas into a single die, resulting in a two-die MCM.[4]