![]() | |
Original author(s) | Nicolas Schulz |
---|---|
Developer(s) | The Horde3D Team |
Repository | |
Written in | C++ |
Operating system | Microsoft Windows, Mac OS X, Linux (experimental)[1] |
Available in | English |
Type | Graphics rendering engine |
License | EPL |
Website | www |
Horde3D is an open-source cross-platform graphics engine.[2] Its purpose and design is similar to that of OGRE with the primary goal being lightweight for next-generation video games.[3] The engine is also particularly suited for large crowd simulations.[4] The engine is also compatible with GLFW.[5] The major part of the graphics engine was originally written for the indie group pyropix and development is now continued at the University of Augsburg.
Since Linux support is still experimental, feedback will be highly appreciated.