Horde3D

Horde3D
Original author(s)Nicolas Schulz
Developer(s)The Horde3D Team
Repository
Written inC++
Operating systemMicrosoft Windows, Mac OS X, Linux (experimental)[1]
Available inEnglish
TypeGraphics rendering engine
LicenseEPL
Websitewww.horde3d.org

Horde3D is an open-source cross-platform graphics engine.[2] Its purpose and design is similar to that of OGRE with the primary goal being lightweight for next-generation video games.[3] The engine is also particularly suited for large crowd simulations.[4] The engine is also compatible with GLFW.[5] The major part of the graphics engine was originally written for the indie group pyropix and development is now continued at the University of Augsburg.

  1. ^ Nüscheler, Christoph (16 October 2013). "Building the GameEngine on Linux (experimental)". University of Augsburg. Archived from the original on 24 September 2015. Retrieved 18 July 2014. Since Linux support is still experimental, feedback will be highly appreciated.
  2. ^ "Home". horde3d.org.
  3. ^ "Horde3D". Sourceforce. 29 April 2013. Retrieved 2014-01-24.
  4. ^ "Horde3D - Next-Generation Graphics Engine". Launchpad. rebel. March 4, 2010. Retrieved 2014-01-24.
  5. ^ "Horde3D". GLFW. February 7, 2010. Archived from the original on 2014-01-18. Retrieved 2014-01-24.