Hunter: The Reckoning | |
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Developer(s) | High Voltage Software |
Publisher(s) | Interplay Entertainment |
Producer(s) |
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Designer(s) |
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Programmer(s) | Dan Goodman |
Artist(s) | Matt Corso |
Series | Hunter: The Reckoning |
Platform(s) | Xbox, GameCube |
Release | XboxGameCube |
Genre(s) | Hack and slash, third-person shooter |
Mode(s) | Single-player, multiplayer |
Hunter: The Reckoning is a 2002 hack-and-slash third-person shooter video game developed by High Voltage Software and published by Interplay Entertainment for the Xbox and GameCube. It is based on the tabletop role-playing game of the same name, and is part of the larger World of Darkness series. Two sequels, Wayward and Redeemer, were both released in 2003.
Players take the roles of hunters who fight hordes of enemies with melee weapons, ranged weapons, and magic. The story revolves around Ashcroft Penitentiary, a prison which has been taken over by vampires as their feeding grounds; the inmates who die there rise again as vengeful and destructive wraiths.
Interplay chose to adapt Hunter: The Reckoning into a video game as they thought it would translate well into an action game, a genre their division Digital Mayhem was focusing on. It was intended from the start to be a flagship title for them, and the first in a series, which led to the decision to develop it for the Xbox, as it was new at the time and had greater graphical capabilities than other consoles. The game was well received for its gameplay and visuals, although the GameCube version was criticized for its downgraded graphics and frame rate issues.