Hunter: The Reckoning (video game)

Hunter: The Reckoning
The cover shows a silhouette of the character Father Cortez carrying a crossbow and a sword
Cover art, featuring Father Cortez
Developer(s)High Voltage Software
Publisher(s)Interplay Entertainment
Producer(s)
  • Scot Lane
  • Kevin Sheller
Designer(s)
  • Dave Rodriguez
Programmer(s)Dan Goodman
Artist(s)Matt Corso
SeriesHunter: The Reckoning
Platform(s)Xbox, GameCube
ReleaseXbox
  • NA: May 21, 2002
  • PAL: July 5, 2002
GameCube
  • NA: November 19, 2002
  • PAL: July 25, 2003
Genre(s)Hack and slash, third-person shooter
Mode(s)Single-player, multiplayer

Hunter: The Reckoning is a 2002 hack-and-slash third-person shooter video game developed by High Voltage Software and published by Interplay Entertainment for the Xbox and GameCube. It is based on the tabletop role-playing game of the same name, and is part of the larger World of Darkness series. Two sequels, Wayward and Redeemer, were both released in 2003.

Players take the roles of hunters who fight hordes of enemies with melee weapons, ranged weapons, and magic. The story revolves around Ashcroft Penitentiary, a prison which has been taken over by vampires as their feeding grounds; the inmates who die there rise again as vengeful and destructive wraiths.

Interplay chose to adapt Hunter: The Reckoning into a video game as they thought it would translate well into an action game, a genre their division Digital Mayhem was focusing on. It was intended from the start to be a flagship title for them, and the first in a series, which led to the decision to develop it for the Xbox, as it was new at the time and had greater graphical capabilities than other consoles. The game was well received for its gameplay and visuals, although the GameCube version was criticized for its downgraded graphics and frame rate issues.