Hyperdimension Neptunia | |
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Developer(s) |
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Publisher(s) |
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Director(s) | Fumihiko Tabata |
Producer(s) | Naoko Mizuno |
Designer(s) | Shingo Onodera |
Artist(s) | Tsunako |
Writer(s) |
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Series | Hyperdimension Neptunia |
Engine | PhyreEngine |
Platform(s) | |
Release | August 19, 2010
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Genre(s) | Role-playing |
Mode(s) | Single-player |
Hyperdimension Neptunia (超次元ゲイム ネプテューヌ, Chōjigen Geimu Neputyūnu, lit. "Super Dimension Game Neptune") is a 2010 role-playing video game developed by Idea Factory and published by Compile Heart in Japan, NIS America in North America and Tecmo Koei in Europe exclusively for Sony's PlayStation 3. It is the first installment in the Hyperdimension Neptunia franchise and is a take on the seventh generation era "console war" among the three major home video game consoles: PlayStation 3, Xbox 360 and Wii.[6]
The game received positive reviews in Japan, while reception was more negative elsewhere; it was followed by Hyperdimension Neptunia mk2 (2011). Hyperdimension Neptunia was completely remade, subtitled Re;Birth1, released for PlayStation Vita in 2013 in Japan,[7] and in 2014 in the West, later also for Microsoft Windows distributed via Steam. Another remake, named Neptunia ReVerse, was released for PlayStation 5 in 2020 in Japan and 2021 in the West, adding new features such as Arrange mode allowing all of the playable characters to be used from the start.