I.Q.: Intelligent Qube | |
---|---|
Developer(s) | G-Artists[a] |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Kenji Sawaguchi |
Producer(s) | Tetsuji Yamamoto |
Designer(s) | Masahiko Sato |
Programmer(s) | Yukio Watanabe |
Artist(s) | Norio Nakamura |
Composer(s) | Takayuki Hattori |
Platform(s) | PlayStation |
Release | |
Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
I.Q: Intelligent Qube[b], also known as Intelligent Qube in North America and Kurushi in Europe, is a 1997 puzzle video game developed by G-Artists and published by Sony Computer Entertainment for the PlayStation. In the game, the player controls a character who must run around a platform made of cubes, clearing certain cubes as they approach. Cubes are "cleared" by marking a spot on the stage, waiting for the cube to roll on top of it, and then deactivating the marked spot.
The game was well received by critics. The game performed well commercially in Japan and won the Excellence Award for Interactive Art at the 1997 Japan Media Arts Festival.[2]
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