I Have No Mouth, and I Must Scream | |
---|---|
Developer(s) | |
Publisher(s) |
|
Producer(s) | David Mullich Robert Wiggins |
Designer(s) | Harlan Ellison David Mullich David Sears |
Programmer(s) | John Bolton |
Artist(s) | Peter Delgado Bradley W. Schenck |
Composer(s) | John Ottman |
Platform(s) | MS-DOS, Mac OS, Windows, OS X, Linux, iOS, Android |
Release | MS-DOS, Mac OS
|
Genre(s) | Point-and-click adventure, horror |
Mode(s) | Single-player |
I Have No Mouth, and I Must Scream is a 1995 point-and-click adventure horror game developed by Cyberdreams and The Dreamers Guild, co-designed by Harlan Ellison, published by Cyberdreams and distributed by MGM Interactive. The game is based on Ellison's short story of the same title. It takes place in a dystopian world where a mastermind artificial intelligence named "AM" has destroyed all of humanity except for five people, whom it has been keeping alive and torturing for the past 109 years by constructing metaphorical adventures based on each character's fatal flaws. The player interacts with the game by making decisions through ethical dilemmas that deal with issues such as insanity, rape, paranoia, and genocide.
Ellison wrote the 130-page script treatment himself alongside David Sears, who decided to divide each character's story with their own narrative. Producer David Mullich supervised The Dreamers Guild's work on the game's programming, art, and sound effects; he commissioned film composer John Ottman to make the soundtrack. The game was released on October 31, 1995 and was a commercial failure, though it received critical praise.
I Have No Mouth, and I Must Scream won an award for "Best Game Adapted from Linear Media" from the Computer Game Developers Conference. Computer Gaming World gave the game an award for "Adventure Game of the Year", listed it as No. 134 on their "150 Games of All Time" and named it one of the "Best 15 Sleepers of All Time". In 2011, Adventure Gamers named it the "69th-best adventure game ever released".
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