I am Setsuna | |
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Developer(s) | Tokyo RPG Factory |
Publisher(s) | Square Enix |
Director(s) | Atsushi Hashimoto |
Producer(s) | Kengo Uchibori |
Artist(s) |
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Writer(s) |
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Composer(s) | Tomoki Miyoshi |
Engine | Unity |
Platform(s) | |
Release | Vita
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Genre(s) | Role-playing |
Mode(s) | Single-player |
I am Setsuna[a] is a 2016 role-playing video game developed by Tokyo RPG Factory and published by parent company Square Enix for PlayStation 4, PlayStation Vita and Microsoft Windows. A version for the Nintendo Switch was released in 2017 as a console launch title. The storyline, set in a snow-bound world plagued by monsters, follows silent protagonist Endir as he becomes the guardian of Setsuna, a young woman destined to be a sacrifice for pacifying the world's monsters. The gameplay, designed to emulate titles from the genre's "golden age", uses an Active Time Battle system.
The debut project of Tokyo RPG Factory, I am Setsuna began development in 2014 with a short production schedule. In keeping with the studio's goal, the team took mechanical inspiration from Chrono Trigger (1995). Using the visual theme of snow, the narrative was written to explore the theme of sadness. The music, composed by Tomoki Miyoshi, was performed on piano by Randy Kerber. Due to its weak market presence, the Vita version was not localized. The game released to strong sales and was positively received by critics. Praise went to its atmosphere, soundtrack, and combat, though several faulted the lack of aesthetic variety and low difficulty. Tokyo RPG Factory went on to produce two more titles before closing in 2024: Lost Sphear (2017) and Oninaki (2019).
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