Icebreaker | |
---|---|
![]() Original 3DO cover art | |
Developer(s) | Magnet Interactive Studios |
Publisher(s) | Panasonic Fox Interactive (Windows) |
Director(s) | Greg Johnson |
Producer(s) | Basel Dalloul |
Designer(s) | Andrew Looney |
Programmer(s) | Andrew Looney Glenn Ortner Mark Emon |
Artist(s) | David Bondi |
Composer(s) | Marcus Williams |
Series | Icebreaker |
Platform(s) | 3DO Interactive Multiplayer Macintosh Microsoft Windows |
Release | 3DO Windows
|
Genre(s) | Action-strategy |
Mode(s) | Single-player |
Icebreaker is a 1995 strategy/action video game developed by Magnet Interactive Studios for the 3DO Interactive Multiplayer console. Despite the critical acclaim, the game did not sell well (mostly because of 3DO's failure on the 32-bit video game market). Later, the game was also ported to Macintosh and Windows, where it found a similar fate.
Despite the name, ice appears only in a fraction of the game's levels, and cannot be broken by any means. The game was so named because it was thought that its combination of simple objectives, intense action, and intellectually challenging design would make it appeal equally to casual gamers, hardcore gamers, and even non-gamers, and thus serve as a social icebreaker.
Icebreaker 2 was created but never released and, until recently, the only existing copy was in a custom built arcade style machine at creator Andrew Looney's house. Andrew Looney's Icebreaker 2 was made available for the 3DO by Older Games on August 3, 2007. By December 2007, Older Games had been purchased and is no longer selling the game. The game has a "peppy" soundtrack of simple electronic music.