Illusion City

Illusion City
Developer(s)Microcabin[a]
Publisher(s)Microcabin[b]
Director(s)Yasuhiko Nakatsu
Designer(s)Yasuhiko Nakatsu
Programmer(s)Katsumi Ito
Yasuhiko Nakatsu
Artist(s)Kouji Nakakita
Yasuhiro Jinnai
Yukio Kitta
Writer(s)Masashi Katō
Composer(s)Tadahiro Nitta
Yasufumi Fukuda
Yukiharu Urita
Platform(s)MSX Turbo R, PC-88, PC-98, FM Towns, X68000, Sega Mega-CD
Release
December 14, 1991
  • MSX Turbo R
    • JP: December 14, 1991
    PC-88, PC-98
    • JP: January 18, 1992
    FM Towns
    • JP: March 1993
    X68000
    • JP: May 1993
    Mega-CD
    • JP: May 28, 1993
Genre(s)Role-playing
Mode(s)Single-player

Illusion City[c] is a role-playing video game originally developed and published by Microcabin for the MSX Turbo R home computer. It was later ported to PC-88 and PC-98 computers, FM Towns, X68000, and Sega Mega-CD. The story takes place in the 21st century after Hong Kong was devastated by a demonic attack, before the crisis was isolated and the region was reformed under new order by SIVA corporation. The game follows demon hunter Tianren, gathering information in order to unravel the mystery surrounding the demonic beings and SIVA corporation. Gameplay features a growing party led by Tianren navigating the city, talking with non-playable characters, exploring complex areas, and taking part in turn-based battles against enemies.

Illusion City was developed by "Project I", a group within Microcabin which previously worked on Fray in Magical Adventure (1990) under the name "Team Piku Piku". Yasuhiko Nakatsu acted as director, planner, and co-programmer. His motivation for creating the game was because he wanted to bring more world variety into the role-playing genre. The character design concepts were created by Kouji Nakakita under the pseudonym "Hyakkimaru", with Yukio Kitta acting as art illustrator. Masashi Katō, who worked on Xak II: Rising of the Redmoon, served as scenario writer. The music was composed by Tadahiro Nitta, Yasufumi Fukuda, and Yukiharu Urita.

Illusion City proved popular among Japanese players and garnered favorable reception from critics, but the Mega-CD version received mixed response and sold over 2,164 copies in its first week on the market. Retrospective commentary has been more positive.

  1. ^ "<ゲームソフト受諾開発>" (in Japanese). Aisystem Tokyo. 2004. Archived from the original on 2004-12-14. Retrieved 2023-05-02.


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