Inanimate Alice is an ongoing digital novel,[1][2] an interactive multimodal fiction, relating the experiences of aspiring game designer Alice Field and her imaginary digital friend, Brad, in episodes, journals, social media, and virtual reality. Episodes 1–4 of the series were written by novelist Kate Pullinger and developed by digital artist Chris Joseph as a prequel to an original screenplay by series producer Ian Harper.[3] Episode 1 was released in 2005.[4]
Episode 5, released in 2015, was developed by digital artist Andy Campbell from a script by Kate Pullinger. For episode 6, released in 2016 with funding from Arts Council England, the team expanded to include game and narrative designer Lorri Hopping with contributions from digital artist Mez Breeze.[5] The planned story arc embraces 10 episodes spanning Alice's life from age 8 through to her mid-twenties as she realizes her dream of becoming a game designer. The episodes become increasingly complex as Alice's age and skills improve. The viewer experiences a combination of text, sound and imagery and interacts with the story at key points in mini-games and game-like experiences.[6]
In 2018 an interstitial virtual reality experience, Inanimate Alice: Perpetual Nomads, was released, a coproduction between Australia and Canada.[7] It was developed by Andy Campbell and Mez Breeze.
Inanimate Alice has been used as an example of a digital literacy resource[8] and incorporated into literacy and digital curricula, particularly in the United States and Australia.[9][10] It has also been widely recognised as an early example of transmedia[11] storytelling.