Indian Defence

Indian Defence
abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
f6 black knight
d4 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Moves1.d4 Nf6
ECOA45–A79
D70–D99
E00–E99
ParentQueen's Pawn Game

In the game of chess, Indian Defence or Indian Game is a broad term for a group of openings characterised by the moves:

1. d4 Nf6[1]

They are all to varying degrees hypermodern defences, where Black invites White to establish an imposing presence in the centre with the plan of undermining and ultimately destroying it. Although the Indian defences were championed in the 1920s by players in the hypermodern school, they were not fully accepted until Russian players showed in the late 1940s that these systems are sound for Black. Since then, the Indian defences have become a popular way for Black to respond to 1.d4 because they often offer a balanced game with winning chances for both sides. Transpositions are important and many variations can be reached by several move orders. It is also possible to transpose back into classical openings such as the Queen's Gambit and the Slav Defence; these are not considered "Indian" openings.

The usual White second move is 2.c4, grabbing a larger share of the centre and allowing the move Nc3, to prepare for moving the e-pawn to e4 without blocking the c-pawn with the knight. Black's most popular replies are

but other moves are played as detailed below.

Instead of 2.c4, White often plays 2.Nf3. Then Black may play 2...d5 which may transpose to a Queen's Gambit after 3.c4. Or Black may play 2...e6 which retains possibilities of transposing to a Queen's Gambit or Queen's Indian Defence. Alternatively 2...g6 may transpose to a King's Indian Defence or Grünfeld Defence, while 2...c5 invites transposition to a Benoni. White can deny Black any of these transpositions by refraining from c2–c4 over the next several moves.

On the second move, White can also play 2.Bg5, the Trompowsky Attack. Black can respond 2...Ne4 (see 1.d4 Nf6 2.Bg5 Ne4), or 2...e6 (see 1.d4 Nf6 2.Bg5 e6), among other moves. A third alternative for White is the rarer 2.Nc3. Then Black may play 2...d5, after which 3.Bg5 is the Richter-Veresov Attack (D01, see 1.d4 Nf6 2.Nc3 d5). Black may also play 2...g6 (see 1.d4 Nf6 2.Nc3 g6).

  1. ^ ECO A45: Queen's Pawn, Indian