Indigenous people in video games

Indigenous people have created and collaborated on video games, such as John Romero,[1] co-designer of Doom, and Allen Turner,[2][3] who has worked as a designer on a wide range of titles including Stubbs the Zombie in Rebel Without a Pulse. Indigenous people have also conveyed their cultures through games, such as Never Alone and Thunderbird Strike.[4][5][6]

While many early video games and their iterations which depict Indigenous people misrepresent them and perpetuate negative stereotypes,[7][8] video games created by Indigenous people enable self-determination.[9][10] Increasingly, there has been a growth in community organizing around Indigenous games worldwide.[11][12] Indigenous developers and their video games have been featured in exhibitions including the DIGITAL MEDIA ART+CADE as part of imagineNATIVE,[13] Memories of the Future/Souvenirs du futur at SAW Video Media Art Centre,[14] and REGENERATION: Breaking Time with Indigenous Video Games at the Western Front.[15]

  1. ^ Machkovech, Sam (6 June 2015). "The post-apocalyptic dimensional space of Native video game design". Ars Technica.
  2. ^ "Chicago Game Designer Brings an Indigenous Twist to the Fantasy Genre". Archived from the original on 2015-02-23.
  3. ^ Wawro, Alex (11 November 2019). "Video: Insights from the GDC 2019 Narrative Innovation Showcase".
  4. ^ A Tribe Called Geek's third podcast called "Indigenous Gaming" "video games – A Tribe Called Geek". Archived from the original on 2015-12-22.
  5. ^ Matheson, Jesse (2015-01-15). "The Rise of Indigenous Storytelling in Games". IGN. Retrieved 2021-12-28.
  6. ^ Hughes, Art (April 15, 2019). "Native video game developers change the narrative". Native America Calling.
  7. ^ Archived at Ghostarchive and the Wayback Machine: "What Not to Do With Native Americans In Games" - [06/13/2014]. YouTube.
  8. ^ Wheeler, Kim (2014-11-26). "Indigenous video game designer takes stand against Custer's Revenge". CBC.
  9. ^ "Survivance as an indigenously determined game | LaPensée | AlterNative: An International Journal of Indigenous Peoples". Archived from the original on 2015-01-14.
  10. ^ LaPensée, Elizabeth (22 March 2017). "Video games encourage Indigenous cultural expression". The Conversation.
  11. ^ "UC Santa Cruz to host Natives in Game Dev Gathering | Games and Playable Media".
  12. ^ "NAISA-events3 - Māori and Indigenous Studies: University of Waikato". www.waikato.ac.nz.
  13. ^ "Digital Media Art+Cade | imagineNATIVE". Archived from the original on 2015-09-27. Retrieved 2015-12-20.
  14. ^ "SAW Video". www.sawvideo.com.
  15. ^ "REGENERATION: Breaking Time with Indigenous Video Games - Western Front".