IndyCar Racing | |
---|---|
Developer(s) | Papyrus Design Group |
Publisher(s) |
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Producer(s) | Dan Scherlis |
Designer(s) | David Kaemmer |
Programmer(s) | David Kaemmer |
Artist(s) | Adam Levesque Doug McCartney Warren Sze |
Writer(s) | Steve Vandergriff Jack Zinkan Bill Tempero |
Composer(s) | Joe McDermott George Alistair Sanger |
Platform(s) | DOS |
Release | 1993 |
Genre(s) | Sim racing |
Mode(s) | Single player, Two-player |
IndyCar Racing is a racing video game by Papyrus Design Group released in 1993.[1] Papyrus, consisting of David Kaemmer and Omar Khudari,[2] previously developed Indianapolis 500: The Simulation, released in 1989.
The game was intended as a realistic simulation of IndyCar's 1993 PPG Indy Car World Series. The game featured a selection of the contemporary chassis and engines and eight circuits which could be raced individually or as part of a championship season. Subsequent expansion packs added a further seven tracks and, later, the Indianapolis Motor Speedway.[3]
The game was followed up two years later by a sequel, IndyCar Racing II.