Information economics or the economics of information is the branch of microeconomics that studies how information and information systems affect an economy and economic decisions.[1]
One application considers information embodied in certain types of commodities that are "expensive to produce but cheap to reproduce."[2] Examples include computer software (e.g., Microsoft Windows), pharmaceuticals and technical books. Once information is recorded "on paper, in a computer, or on a compact disc, it can be reproduced and used by a second person essentially for free."[2] Without the basic research, initial production of high-information commodities may be too unprofitable to market, a type of market failure. Government subsidization of basic research has been suggested as a way to mitigate the problem.[2]
An example of game theory in practice would be if two potential employees are going for the same promotion at work and are conversing with their employer about the job. However, one employee may have more information about what the role would entail then the other.[11] Whilst the less informed employee may be willing to accept a lower pay rise for the new job, the other may have more knowledge on what the role's hours and commitment would take and would expect a higher pay. This is a clear use of incomplete information to give one person the advantage in a given scenario. If they talk about the promotion with each other in a process called colluding there may be the expectation that both will have equally informed knowledge about the job. However the employee with more information may mis-inform the other one about the value of the job for the work that is involved and make the promotion appear less appealing and hence not worth it. This brings into action the incentives behind information economics and highlights non-cooperative games.[11]
^• Beth Allen, 1990. "Information as an Economic Commodity," American Economic Review, 80(2), pp. 268–273. • Kenneth J. Arrow, 1999. "Information and the Organization of Industry," ch. 1, in Graciela Chichilnisky Markets, Information, and Uncertainty. Cambridge University Press, pp. 20–21. • _____, 1996. "The Economics of Information: An Exposition," Empirica, 23(2), pp. 119–128. • _____, 1984. Collected Papers of Kenneth J. Arrow, v. 4, The Economics of Information. Description and chapter-preview links. • Jean-Jacques Laffont, 1989. The Economics of Uncertainty and Information, MIT Press. DescriptionArchived 2012-01-25 at the Wayback Machine chapter-preview links.
^Jan Mycielski, 1992. "Games with Perfect Information," Handbook of Game Theory with Economic Applications, v. 1, Elsevier, ch. 3, pp. 41–70.
^• Adam Brandenburger, 2008. "epistemic game theory: complete information," The New Palgrave Dictionary of Economics, 2nd Edition. Abstract. • Sylvain Sorin, 1992. "Repeated Games with Complete Information," Handbook of Game Theory with Economic Applications, v. 1, Elsevier, ch. 4, pp. 71–107.
^• Aviad Heifetz. 2008. "epistemic game theory: incomplete information,"The New Palgrave Dictionary of Economics, 2nd Edition. • Robert J. Aumann and Aviad Heifetz, 2002. "Incomplete Information," Handbook of Game Theory with Economic Applications, v. 3, Elsevier, ch. 43, pp. 1665–1686. • Shmuel Zamir, 1992. "Repeated Games of Incomplete Information: Zero-Sum," Handbook of Game Theory with Economic Applications, v. 1, Elsevier, ch. 5, pp. 109–154. • Françoise Forges, 1992. "Repeated Games of Incomplete Information: Non-Zero-Sum," Handbook of Game Theory with Economic Applications, v. 1, Elsevier, ch. 6, pp. 155–177.
^• S. S. Lippman, and J. J. McCall, 2001. "Information, Economics of," International Encyclopedia of the Social & Behavioral Sciences, pp. 7480–7486. • Eric Rasmusen, 2007. Games and Information, 4th ed. Description and chapter-preview links. • Charles R. Plott and Vernon L. Smith, 2008. Handbook of Experimental Economics Results, v. 1, Elsevier, Part 2: Market Economics of Uncertainty and Information and Part 4: Games, respectively, chapters 34–40 & 45–66 preview links. • Karl-Gustaf Löfgren, Torsten Persson, and Jörgen W. Weibull, 2002. "Markets with Asymmetric Information: The Contributions of George Akerlof, Michael Spence and Joseph Stiglitz," Scandinavian Journal of Economics, 104(2), pp. 195–211Archived 2012-04-25 at the Wayback Machine.
^• Roger B. Myerson, 2008. "mechanism design," The New Palgrave Dictionary of Economics, 2nd Edition. • _____, 2008. "revelation," principle," The New Palgrave Dictionary of Economics, 2nd Edition. • _____, 2008. "Perspectives on Mechanism Design in Economic Theory," American Economic Review, 98(3), pp. 586–603Archived 2012-05-25 at the Wayback Machine. Revised from Nobel-prize lecture. • Noam Nisan and Amir Ronen, 2001. "Algorithmic Mechanism Design," Games and Economic Behavior, 35(1–2), pp. 166–196.