Interstellar Marines | |
---|---|
Developer(s) | Zero Point Software |
Publisher(s) | Zero Point Software |
Director(s) | Kim Haar Jørgensen |
Producer(s) | Tanner Baggett, Paul Allen (formerly) |
Writer(s) | Kim Haar Jørgensen, Jacob Smith (story)[2] |
Composer(s) | Nicolai Grønborg |
Engine | Unity 5 |
Platform(s) | Microsoft Windows, macOS, Linux |
Release | July 2, 2013 (Early Access)[1] |
Genre(s) | First-person shooter, Action role-playing, Tactical shooter |
Mode(s) | Single-player, Co-op, Multiplayer |
Interstellar Marines is a science fiction first-person shooter video game that was developed by indie studio Zero Point Software until 2019. It was added to Steam Greenlight on September 3, 2012[3] and later released on Steam Early Access on July 2, 2013.[4]
Interstellar Marines was being developed in four acts, formerly planned as individual titles. The first act, code-named "Prologue", was in development and took place in a future military training facility that staged multiplayer, single-player, and cooperative training scenarios. Multiplayer was the first feature of Prologue to be built, doubling as both a tech foundation for future co-op missions and as a playable Early Access release on Steam. The first co-op mission, titled The NeuroGen Incident, was released on September 26, 2014[5] which built much of the technology needed for intended future co-op campaigns.
The three envisioned acts after Prologue, collectively titled the "Trilogy", would have been narrative-driven campaigns spanning a continuous story arc set in "a realistic and unpredictable future where first contact with another sentient species is slowly becoming reality."[6] The campaigns would have supported single-player and up to four players in drop-in/drop-out co-op. Zero Point Software claims that their co-op campaign would have featured tactical game-play, role-playing elements, open-ended level design, and a compelling sci-fi storyline.[7] It claims to pay homage to old-school tactical first person shooters like Rainbow Six 3: Raven Shield and cites System Shock 2 and Deus Ex for their action RPG elements and open-ended levels, as well as Half-Life for its first person narrative-driven storytelling.[1]