Iron Soldier

Iron Soldier
Developer(s)Eclipse Software Design
Publisher(s)Atari Corporation
Producer(s)Sean Patten
Designer(s)Marc Rosocha
Programmer(s)Michael Bittner
Artist(s)Bleick Bleicken
Christian Reismüller
Oliver Lindau
Composer(s)Joachim Gierveld
Mario Knezović
Nathan Brenholdt
SeriesIron Soldier
Platform(s)Atari Jaguar
Release
  • NA: December 22, 1994
  • EU: January 1995
Genre(s)Mech simulation
Mode(s)Single-player

Iron Soldier is a 1994 mech simulation video game developed by Eclipse Software Design and published by Atari for the Atari Jaguar. It is the first entry in the Iron Soldier series. Set in the future on an industrialized Earth, the player takes on the role of a resistance member piloting a robot to overthrow the military dictatorship of the Iron Fist Corporation. The player is tasked with various objectives while fighting enemies in multiple missions.

Atari contacted Eclipse Software about making games for the Jaguar; lead designer Marc Rosocha asked for a suggestion and met with producer Sean Patten, who told him to make a mech game based on a script he wrote due to his fascination with mechs and Godzilla, serving as basis for Iron Soldier. Rosocha agreed as long as they could "blow everything up", to which Patten readily agreed and the project entered production in 1993. Patten's fanaticism for modern ground combat inspired the game's weapons and enemies, as the tactics and style of urban combat appealed to him.

Iron Soldier received generally favorable reception from critics, with praise for the polygonal visuals, audio department, destructible environment, and gameplay, but most had mixed opinions regarding the controls. Some reviewers also criticized the lack of texture mapping and additional mission variety, as well as the slow movement. By 1995, the game had sold 21,240 copies. It was followed by Iron Soldier 2 (1997). Retrospective commentary in the years following its release have hailed it as one of the best titles for the Jaguar.