Irrlicht Engine

Irrlicht 3D Engine
Developer(s)Nikolaus Gebhardt et al.
Stable release
1.8.5 / 1 November 2021;
2 years ago
 (2021-11-01)
Repository
Written inC++
Operating systemCross-platform: Windows, Linux, macOS, Windows CE
TypeApplication framework
Licensezlib/libpng-based
Websiteirrlicht.sourceforge.io

Irrlicht (pronounced [ˈɪʁlɪçt] in German) is an open-source game engine written in C++. It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox (up to Irrlicht version 1.8.1), PlayStation Portable,[1] Symbian,[2] iPhone,[3] AmigaOS 4,[4] Sailfish OS via a Qt/QML wrapper, [5] and Google Native Client.[6]

Irrlicht is known for its small size and compatibility with new and older hardware alike, ease of learning, and a large friendly community.[7][unreliable source?] Unofficial bindings for many languages exist including AutoIt,[8] C++Builder,[9] FreeBASIC,[10] GameMaker Language,[11] Java,[12] Lua,[13] .NET,[14][15][16] Object Pascal (Delphi),[17][18] Perl,[19] Python,[20][21] and Ruby,[22] though most of them have not been maintained for five years or more.

Irrlicht's development began in 2003 with one developer, Nikolaus Gebhardt.[23] Only after the 1.0 release of Irrlicht in 2006 did the team grow to ten members as of 2011, most of them being developers.[24]

Irrlicht is a common German term for a will-o'-the-wisp.

  1. ^ "LTE Game Engine". Ltestudios.com. Archived from the original on 13 July 2011. Retrieved 13 November 2011.
  2. ^ "Irrlicht For S60". Sourceforge.net. 10 December 2008. Retrieved 13 November 2011.
  3. ^ "Announcement about Irrlicht on iPhone". Irrlicht.sourceforge.net. Retrieved 13 November 2011.
  4. ^ "AmigaOS4 port of Irrlicht 1.8.4 – Irrlicht Engine - A free open source 3D engine".
  5. ^ "Savegame/Sailfish-irrQml". 14 May 2019.
  6. ^ "Irrlicht on Google Native Client". Irrlicht.sourceforge.net. Retrieved 4 June 2012.
  7. ^ "Irrlicht support forum". Irrlicht.sourceforge.net. Retrieved 13 November 2011.
  8. ^ "Au3irrlicht". Irrlicht3d.org. 7 September 2010. Archived from the original on 28 March 2013. Retrieved 13 November 2011.
  9. ^ "cppbIrrlicht". Komradstudios.altervista.org. 23 April 2009. Archived from the original on 25 July 2011. Retrieved 13 November 2011.
  10. ^ Peters, D.J. (26 December 2021). "FreeBASIC binding of Irrlicht 3D engine 1.8.6". FreeBASIC Forums. Retrieved 26 March 2023.
  11. ^ "GMIrrlicht". Gmc.yoyogames.com. Archived from the original on 5 November 2008. Retrieved 13 November 2011.
  12. ^ "Jirr: Irrlicht for Java". Jirr.sourceforge.net. Retrieved 13 November 2011.
  13. ^ "IrrLua, A Lua front end to Irrlicht". Irrlua.sourceforge.net. Retrieved 13 November 2011.
  14. ^ "Irrlicht.Net Cross Platform Project Page". Sourceforge.net. Retrieved 13 November 2011.
  15. ^ "Irrlicht Lime". Sourceforge.net. Retrieved 8 April 2016.
  16. ^ "Irrlicht.Net". GitHub.com. Retrieved 18 May 2020.
  17. ^ "Irrlicht 4 Delphi". Irrlicht.sourceforge.net. Retrieved 13 November 2011.
  18. ^ "IrrPascal". Sourceforge.net. Retrieved 13 November 2011.
  19. ^ "Irrlicht for Perl". Search.cpan.org. Retrieved 13 November 2011.
  20. ^ "ctypes python module for Irrlicht Engine SDK". Retrieved 28 July 2020.
  21. ^ "Venom: Irrlicht wrapper for Python". Sourceforge.net. Retrieved 13 November 2011.
  22. ^ "IrrRuby". Irr.rubyforge.org. Archived from the original on 28 May 2004. Retrieved 13 November 2011.
  23. ^ "Interview with the Irrlicht founder". Linuxdevcenter.com. 9 October 2008. Retrieved 13 November 2011.
  24. ^ "Development team members". Irrlicht.sourceforge.net. 14 February 2006. Retrieved 13 November 2011.