James Bond 007: Nightfire | |
---|---|
Developer(s) | Eurocom Gearbox Software[a] (PC) JV Games (GBA) |
Publisher(s) | Electronic Arts[b] |
Director(s) | Tim Rogers Landon Montgomery (PC)[2][better source needed] |
Producer(s) | Morgan Roarty Randy Pitchford (PC)[2] |
Programmer(s) | Simon Mills Patrick Deupree & Sean Cavanaugh (PC) |
Artist(s) | Dave Carson Jeremy Cook (PC) |
Writer(s) | Danny Bilson Paul De Meo |
Composer(s) | Steve Duckworth Ed Lima (PC) Jeff Tymoschuk |
Series | James Bond video games |
Engine | GoldSrc (PC) Custom Engine (Console) - Precursor to EngineX |
Platform(s) | GameCube, PlayStation 2, Xbox, Microsoft Windows, Game Boy Advance, Mac OS X |
Release | GameCube, PlayStation 2, Xbox Microsoft Windows Game Boy Advance Mac OS X [1] |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
James Bond 007: Nightfire (sometimes stylised NightFire) is a 2002 first-person shooter video game published by Electronic Arts (EA) for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and Mac OS X in 2004. The computer versions feature modifications to the storyline, different missions, and the removal of driving sections used in home console versions.
The game's story involves fictional British secret agent James Bond, as he undertakes a mission to investigate the operations of a noted industrialist, uncovering a plot by them to conquer the world via a major defence satellite created by the United States. The game uses the likeness of James Bond actor Pierce Brosnan, although the character is voiced by Maxwell Caulfield.
The home console versions received positive reviews from critics, while other versions received mixed reactions.
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