Jane's Attack Squadron | |
---|---|
Developer(s) | Looking Glass Studios Mad Doc Software |
Publisher(s) | Xicat Interactive |
Series | Jane's Combat Simulations |
Platform(s) | Microsoft Windows |
Release |
|
Genre(s) | Air combat simulation |
Mode(s) | Single player, Multiplayer |
Jane's Attack Squadron is a 2002 combat flight simulator developed by Looking Glass Studios and Mad Doc Software and published by Xicat Interactive. Based on World War II, the game allows players to pilot fifteen reproductions of that era's military aircraft and to carry out missions for the Axis or Allies. Although it contains dogfights, the game focuses largely on air-to-ground combat, hence the title.
Jane's Attack Squadron was first conceived by Looking Glass employee Seamus Blackley as Flight Combat, a combat-based sequel to Flight Unlimited. The company continued designing the game after Blackley was fired in 1995, and it entered production under Electronic Arts in 1998. The team experienced problems with deadlines and funding during development, with the game eventually being heavily redesigned and renamed Jane's Attack Squadron at the request of the publisher. These issues contributed to Looking Glass's bankruptcy and closure in 2000. In 2001 and 2002, the game was acquired and finished by Mad Doc Software, a company in part composed of former Looking Glass employees.
The game received mixed to poor reviews. Critics found its physics modeling unrealistic, and many believed that the game's graphics and gameplay were outdated, particularly in light of contemporary simulators like IL-2 Sturmovik. The limited number of missions and large number of glitches were widely panned. Certain critics enjoyed Jane's Attack Squadron's air-to-ground combat and several hoped that fans would improve the game with the included physics and mission editors.