Java OpenGL

JOGL
Developer(s)JogAmp Community
Stable release
2.5.0 / August 18, 2023; 15 months ago (2023-08-18)
Preview release
n/a / tbd
Written inJava, C
Operating systemCross-platform
Type3D computer graphics software (library/API)
LicenseBSD license
Websitejogamp.org/jogl/www/ Edit this at Wikidata

Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language.[1][2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems. Since 2010, it has been an independent open-source project under a BSD license. It is the reference implementation for Java Bindings for OpenGL (JSR-231).

JOGL allows access to most OpenGL features available to C language programs through the use of the Java Native Interface (JNI). It offers access to both the standard GL* functions along with the GLU* functions; however the OpenGL Utility Toolkit (GLUT) library is not available for window-system related calls, as Java has its own windowing systems: Abstract Window Toolkit (AWT), Swing, and some extensions.

  1. ^ Friesen, Jeff (September 18, 2008). "Open source Java projects: Java Binding for OpenGL (JOGL)". Open Source Java Tutorials. JavaWorld. Retrieved 2020-07-23. JOGL originated as a project named Jungle, which was created by 3D graphics experts Ken Russell (of Sun Microsystems) and Chris Kline (of Irrational Games).
  2. ^ Davis, Gene (February 21, 2005). "Hello JOGL". JavaWorld. Retrieved 2020-07-23.