JoJo's Bizarre Adventure (video game)

JoJo's Bizarre Adventure
Flyer for the original arcade game, which was released as JOJO's Venture outside Japan
Developer(s)Capcom
Publisher(s)Capcom
Producer(s)Kouji Nakajima
Designer(s)Shinichiro Obata
Yoshifumi Fukuda
Mamoru Ōhashi
Koji Shimizu
Composer(s)Yūko Takehara
Setsuo Yamamoto
EngineMT Framework (HD ver.)
Platform(s)Arcade, PlayStation, Dreamcast, PlayStation 3, Xbox 360
Release
December 1998
  • Arcade
    • JP: December 1998
    • NA: 1998
    • JP: September 1999 (Heritage for the Future)
    PlayStation
    • JP: October 14, 1999
    • NA: March 31, 2000
    • EU: 2000
    Dreamcast
    • JP: November 25, 1999
    • NA: April 28, 2000[1]
    • EU: 2000
    PlayStation 3
    • WW: August 21, 2012
    • EU: August 22, 2012
    Xbox 360
    August 22, 2012
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemCP System III

JoJo's Bizarre Adventure[a] is a fighting video game developed by Capcom based on Hirohiko Araki's manga of the same title. The game was developed by the same team who was responsible for the Street Fighter III series.

It was originally released in the arcade in 1998 on the CP System III (CPS-3) arcade board; this version was known outside Japan as JOJO's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産, JoJo no Kimyō na Bōken Mirai e no Isan), becoming the sixth and last game released for the CPS-3 board. Console ports for the PlayStation and Dreamcast were also released that year. A high-definition version of the game was released digitally for PlayStation 3 and Xbox 360 in August 2012.[2]

The game combines Capcom's anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of the series' signature guardian spirits that accompanies almost every character and can be summoned or dismissed at will by the player, resulting in variations in the character's move list and abilities.

Original author Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only shown from the waist-down in the original manga.

  1. ^ "Japanese Comics Come Alive in JoJo's Bizarre Adventure!". Capcom. Archived from the original on May 11, 2000.
  2. ^ Loo, Egan (July 14, 2012). "1st Jojo's Bizarre Adventure Fighting Game Remade in HD". Anime News Network. Archived from the original on July 17, 2012. Retrieved July 15, 2012.


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