Joust 2: Survival of the Fittest | |
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Developer(s) | Williams Electronics |
Publisher(s) | Williams Electronics |
Designer(s) | John Newcomer |
Programmer(s) | Joe Hellensen Kristina Donofrio Warren Davis[1] |
Artist(s) | John Newcomer Jack Haeger Tim Elliott (cabinet) |
Composer(s) | Chris Granner |
Platform(s) | Arcade |
Release | December 1986 |
Genre(s) | Action/Platform |
Mode(s) | 1-2 player simultaneous |
Arcade system | Williams Rev. 2 CPU: M6809 (@ 1 MHz) Sound CPU: M6808 (@ 1 MHz), M6809 (@ 2 MHz) Sound Chips: Yamaha YM2151 FM, MC1408 DAC, Harris HC55536 CVSD |
Joust 2: Survival of the Fittest is an arcade game developed by Williams Electronics and released in 1986. It is a sequel to Williams' 1982 game Joust. Like its predecessor, Joust 2 is a 2D aerial combat game with platforms to land on. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. Joust 2 features improved audio-visuals and new features such as mutant buzzards created by eggs falling into lava, the ability to transform from an ostrich to a flying horse, and differently themed levels. Waves no longer seamlessly flow into each other; the gameplay is divided into separate screens with transitions between them.
John Newcomer led development again, which began to create a kit allowing arcade owners to convert an existing cabinet into another game. The original Joust used a horizontal monitor, but Williams chose a vertically oriented screen for the kit as a result of the design's popularity at the time.
Released during the waning days of the golden age of arcade games, Joust 2 did not achieve the success that Joust reached. The game was not ported to contemporary home systems, but was later released as part of arcade game compilations.