Jurassic Park: Operation Genesis

Jurassic Park: Operation Genesis
Cover art
Developer(s)Blue Tongue Entertainment
Publisher(s)Universal Interactive
Director(s)Kevin Chan[citation needed]
Producer(s)Nick Hagger[citation needed]
Designer(s)Nick Hagger
Programmer(s)Steven Spagnolo
Shane Stevens
Graeme Webb
Composer(s)Stephan Schütze
SeriesJurassic Park
Platform(s)Windows, PlayStation 2, Xbox
ReleaseWindows
  • NA: March 12, 2003[1]
  • EU: March 28, 2003
PlayStation 2, Xbox
Genre(s)Theme park simulation
Mode(s)Single-player

Jurassic Park: Operation Genesis is a construction and management simulation video game based on the Jurassic Park series developed by Blue Tongue Entertainment and published by Universal Interactive, with the console versions being co-published with Konami in Japan.[4] It was released for Windows, Xbox, and PlayStation 2. The game's primary goal is to construct a five-star rated dinosaur theme park named Jurassic Park on custom-generated islands by hatching dinosaurs, building attractions, keeping visitors entertained, and ensuring the park's safety.

Development began in 2001, and lasted 22 months. The game was announced in February 2002, with its release initially scheduled for late 2002. Ultimately, the game was released in North America and the PAL region in March 2003, followed by a Japanese release later that year. According to Metacritic, the Windows and Xbox versions received "Mixed or average" reviews, while the PlayStation 2 version received "Generally favorable" reviews.

  1. ^ "Postmortem: Blue Tongue Software's Jurassic Park: Operation Genesis". www.gamedeveloper.com. Retrieved 2023-12-26.
  2. ^ "Jurassic Park: Operation Genesis - Xbox - GameSpy". xbox.gamespy.com. Retrieved 2023-12-26.
  3. ^ Thompson, Justin (2003-03-06). "JP: Operation Genesis Hands-On". IGN. Retrieved 2023-12-26.
  4. ^ I. G. N. Staff (2002-04-27). "Universal and Blue Tongue Build a Jurassic Park". IGN. Retrieved 2023-12-27.