KOF: Maximum Impact | |
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Developer(s) | Noise Factory |
Publisher(s) | |
Producer(s) | Masahiro Maeda |
Programmer(s) | Kazuaki Ezato Hiroshi Hishikawa Yasuhiro Kurahashi Nobuhisa Shinoda |
Series | The King of Fighters |
Engine | RenderWare |
Platform(s) | PlayStation 2, Xbox |
Release | PlayStation 2Maniax
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
KOF: Maximum Impact (KOFMI) is a 2004 fighting video game developed by Noise Factory and published by SNK Playmore for the PlayStation 2. An enhanced version was released in 2005 for both the Xbox and PlayStation 2, subtitled Maniax. Marketed as a spin-off of SNK's major fighting series The King of Fighters (KOF), whence many of its characters originate, Maximum Impact also contains elements of the Fatal Fury and Art of Fighting series. Maximum Impact is the first 3D fighter made by SNK since 1999's Fatal Fury: Wild Ambition and Samurai Shodown: Warriors Rage.[5]
While the version released in the U.S. featured an English dub that was met with much derision (with IGN's Jeremy Dunham going so far as to label it "piss poor"[6]), further releases for the Xbox and PAL PS2 add a choice of English and Japanese language options. The Xbox version also includes an online match mode where matches could be fought between players via Xbox Live. The game was followed in 2006 by KOF: Maximum Impact 2.
What really brings it down severely, though, is the terribly bad voice acting. The original Japanese tracks have been removed completely in favor of some truly piss-poor American dub work. It's kind of reminiscent of Spike TV's Most Extreme Elimination Challenge, actually only without the (intentional) humor.