KOF: Maximum Impact 2

The King of Fighters 2006
Developer(s)SNK Playmore[1]
Publisher(s)
Director(s)Masahiro Maeda
Producer(s)Falcoon
Designer(s)Takahiro Abe
Yutaka Kurozumi
Programmer(s)Kazuaki Ezato
Artist(s)Falcoon
Writer(s)Akihiko Ureshino
Composer(s)Toshikazu Tanaka
SeriesThe King of Fighters
EngineRenderWare
Platform(s)Arcade, PlayStation 2
Release
  • JP: April 27, 2006
  • NA: September 19, 2006
  • EU: March 23, 2007
Genre(s)Fighting
Mode(s)Up to 2 players simultaneously

The King of Fighters 2006,[a] known in Japan as KOF: Maximum Impact 2,[b] is a 3D fighting video game produced by SNK Playmore and released for the PlayStation 2 in 2006. An updated version was released on both PlayStation 2 and arcades in Japan under the title KOF: Maximum Impact Regulation A in 2008. It is the sequel to KOF: Maximum Impact (2004), which itself was a spinoff of The King of Fighters (KOF) series.

  1. ^ "The King of Fighters 2006 - PlayStation 2 - GameSpy". ps2.gamespy.com. Retrieved 2024-01-17.
  2. ^ "KoF: Maximum Impact 2 dated". Eurogamer.net. 2006-07-07. Retrieved 2024-01-17.


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