Kid Chameleon | |
---|---|
Developer(s) | Sega Technical Institute |
Publisher(s) | Sega |
Director(s) | Graeme Bayless |
Designer(s) | Broderick Macaraeg Hoyt Ng Bill Dunn Steve Woita |
Programmer(s) | Mark Cerny Steve Woita Bill Willis BC. Tchiu Le Scott Chandler |
Artist(s) | Craig Stitt Yasushi Yamaguchi Alan Ackerman Brenda Ross Paul Mica |
Composer(s) | Mark Miller |
Platform(s) | Sega Genesis |
Release | |
Genre(s) | Platformer |
Mode(s) | Single player, multiplayer |
Kid Chameleon is a 1992 platform game developed and published by Sega released for the Sega Genesis. In the game, a boss character with artificial intelligence in a virtual reality video game begins abducting players and the main protagonist Casey goes in to beat the game and rescue them. He does this by using masks to shapeshift into different characters in order to use different abilities. It was later released in Japan. After its initial release in 1992 for the Genesis, it was later re-released a number of times in the 2000s, including part of the Sega Smash Pack 2 for the PC in 2000, the Sega Genesis Collection for the PlayStation Portable and PlayStation 2 in 2006, as a digital release on the Wii's Virtual Console in 2007, Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3 in 2009 and for the Sega Forever service in 2017.[1]