King's Knight | |
---|---|
![]() North American NES box art | |
Developer(s) | Square[a] |
Publisher(s) | Square |
Designer(s) | Hironobu Sakaguchi |
Composer(s) | Nobuo Uematsu |
Platform(s) | Nintendo Entertainment System, MSX, NEC PC-8801mkII SR, Sharp X1 |
Release | NES MSX
|
Genre(s) | Scrolling shooter |
Mode(s) | Single-player |
King's Knight[b] is a scrolling shooter video game developed and published by Square for the Nintendo Entertainment System and MSX. The game was released in Japan on September 18, 1986[1] and in North America in 1989.[2] It was later re-released for the Wii's Virtual Console in Japan on November 27, 2007[3] and in North America on March 24, 2008.[4] This would be followed by a release on the Virtual Console in Japan on February 4, 2015, for 3DS and July 6, 2016, for Wii U.
The game became Square's first North American release under their Redmond subsidiary Squaresoft, and their first release as an independent company. The 1986 release's title screen credits Workss for programming. King's Knight saw a second release in 1987 on the NEC PC-8801mkII SR and the Sharp X1. These versions of the game were retitled King's Knight Special and released exclusively in Japan. It was the first game designed by Hironobu Sakaguchi for the Famicom.[5] Nobuo Uematsu provided the musical score for King's Knight. It was Uematsu's third work of video game music composition.[6]
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