King's Quest: Mask of Eternity

King's Quest: Mask of Eternity
Developer(s)Sierra Studios
Publisher(s)Sierra Studios
Director(s)Mark Seibert
Producer(s)Craig Alexander
Designer(s)Mark Seibert
Roberta Williams
Artist(s)Jason Piel
Writer(s)Roberta Williams
Composer(s)Ben Houge
Kevin Manthei
Mark Seibert
SeriesKing's Quest
Platform(s)Microsoft Windows
Release
Genre(s)Action-adventure game
Mode(s)Single-player

King's Quest: Mask of Eternity (also known as King's Quest VIII: Mask of Eternity[2][3]) is a hybrid point-and-click adventure and action-adventure video game developed and published by Sierra Studios in 1998. It was the eighth official game in the King's Quest series, the first and only game in the main series where the main character is neither King Graham nor a member of his family, as well as the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games[4] and the first to omit the sequel numbering system on box artwork and title screen.

  1. ^ IGN staff (November 24, 1998). "News Briefs". IGN. Ziff Davis. Archived from the original on November 17, 1999. Retrieved July 9, 2023. Now Shipping: ...Sierra's King's Quest VIII: Mask of Eternity has been released...
  2. ^ "KQVIII: The Mask of Eternity [sic]". Sierra Entertainment. Archived from the original on December 6, 2004. Retrieved April 21, 2016.
  3. ^ "King's Quest 7+8". GOG.com. CD Projekt. Archived from the original on October 22, 2012. Retrieved July 9, 2023.
  4. ^ "NG Alphas: King's Quest: Mask of Eternity". Next Generation. No. 30. Imagine Media. June 1997. pp. 72–75. Retrieved July 9, 2023.