King's Quest VII: The Princeless Bride | |
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Developer(s) | Sierra On-Line |
Publisher(s) | Sierra On-Line |
Director(s) | Roberta Williams Lorelei Shannon Andy Hoyos |
Producer(s) | Mark Seibert Craig Alexander |
Designer(s) | Lorelei Shannon Roberta Williams |
Programmer(s) | Oliver Brelsford Tom DeSalvo Henry Yu |
Artist(s) | Andy Hoyos Marc Hudgins |
Writer(s) | Lorelei Shannon |
Composer(s) | Neal Grandstaff Dan Kehler Jay D. Usher |
Series | King's Quest |
Engine | SCI2 |
Platform(s) | MS-DOS, Windows, Macintosh |
Release | November 22, 1994[1] |
Genre(s) | Adventure game |
Mode(s) | Single-player |
King's Quest VII: The Princeless Bride is a graphic adventure game developed and published by Sierra On-Line for the MS-DOS, Microsoft Windows and Macintosh computers in 1994. It features high-resolution graphics in a style reminiscent of Disney animated films and is the only King's Quest game with multiple protagonists: Queen Valanice and Princess Rosella, who are both spirited away to the realm of Eldritch, and Rosella is transformed into a troll. They must find a way to return Rosella to normal and find her true love, get rid of a powerful evil force threatening this realm, and get back to their kingdom Daventry.
King's Quest VII is the only game in the series to divide the story into chapters. Some puzzles have multiple solutions, and there are two possible endings. Critical reactions to the game were generally positive.