Kirby's Block Ball | |
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Developer(s) | |
Publisher(s) | Nintendo |
Director(s) | Hiromune Kouno |
Producer(s) | |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Composer(s) |
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Series | Kirby |
Platform(s) | Game Boy |
Release | |
Genre(s) | Action Puzzle Breakout clone |
Mode(s) | Single-player |
Kirby’s Block Ball, known in Japan as Kirby no Block Ball[a], is a video game developed by Tose and Nintendo and published by Nintendo for the Game Boy. It is a spin-off of the Kirby video game series. It is a Breakout clone; the player controls paddles along the screen's edge to knock a bouncing ball, Kirby, into destructible bricks. The game's 55 levels include power-ups, bonus rounds, and minigames. The team spent half a year revising the gameplay to match Kirby's signature characteristics. Kirby's Block Ball was released in Japan on December 14, 1995, later in North America on May 13, 1996, and finally in Europe on August 29, 1996.
Reviewers considered the game an improvement on the Breakout formula and praised its gameplay craftsmanship and incorporation of the Kirby series. It was included in multiple top Game Boy game lists and was later released on the Nintendo 3DS Virtual Console.
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