Kirby's Block Ball

Kirby's Block Ball
North American box art
Developer(s)
Publisher(s)Nintendo
Director(s)Hiromune Kouno
Producer(s)
Designer(s)
  • Hiroyoshi Kubo
  • Ichirou Takigawa
Programmer(s)
  • Takeshi Yamazaki
  • Toshifumi Hiroo
  • Yuki Yano
  • Yasu Shimokawa
  • Zhu Li
Artist(s)
  • Isao Shiroyama
  • You Kotou
Composer(s)
  • Sukezo Ouyama
  • Ryoue Takagi
SeriesKirby
Platform(s)Game Boy
Release
  • JP: December 14, 1995
  • NA: May 13, 1996
  • EU: August 29, 1996
Genre(s)Breakout clone
Mode(s)Single-player

Kirby’s Block Ball, known in Japan as Kirby no Block Ball[a], is a 1995 video game developed by Tose and Nintendo and published by Nintendo for the Game Boy portable console. It is a spin-off of the Kirby video game series. It is a Breakout clone; the player controls paddles along the screen's edge to knock a bouncing ball, Kirby, into destructible bricks. The game's 55 levels include power-ups, bonus rounds, and minigames. The team spent half a year revising the gameplay to match Kirby's signature characteristics. Kirby's Block Ball was released in Japan on December 14, 1995, later in North America on May 13, 1996 and finally in Europe on August 29, 1996.

Reviewers considered the game an improvement on the Breakout formula and praised its gameplay craftsmanship and incorporation of the Kirby series. It was included in multiple top Game Boy game lists and was later released on the Nintendo 3DS Virtual Console.
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