Koronis Rift | |
---|---|
Developer(s) | Lucasfilm Games |
Publisher(s) | |
Designer(s) | Noah Falstein |
Programmer(s) | Charlie Kellner Aric Wilmunder Ron Gilbert Ken Rogoway (CoCo)[1] |
Artist(s) | Gary Winnick James St. Louis |
Composer(s) | Douglas Crockford |
Platform(s) | Atari 8-bit, Commodore 64, Amstrad CPC, Apple II, MSX2, ZX Spectrum, Color Computer 3 |
Release | 1985: Atari 8-bit, C64 1987: CoCo[1] |
Genre(s) | Strategy |
Mode(s) | Single-player |
Koronis Rift is a video game from Lucasfilm Games, produced and designed by Noah Falstein.[3] Originally developed for the Atari 8-bit computers and the Commodore 64, Koronis Rift was published in 1984. It was ported to the Amstrad CPC, Apple II, MSX2, Tandy Color Computer 3,[1] and ZX Spectrum.
The Atari and C64 version shipped on a flippy disk, with one version of the game on each side. A cassette version was also released for the Commodore 64.[3] The Atari version requires computers with the GTIA chip installed in order to display properly.
Koronis Rift was one of two games in Lucasfilm Games' second wave (December 1985). The other was The Eidolon. Both enhanced the fractal technology developed for Rescue on Fractalus!. In Koronis Rift, the Atari 8-bit computer's additional colors (over those of the Commodore 64) allowed the programmers to gradually fade in the background rather than it suddenly popping in as in Rescue, an early example of depth cueing in a computer game.
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