Kung Fu Chaos | |
---|---|
Developer(s) | Just Add Monsters |
Publisher(s) | Microsoft Game Studios |
Designer(s) | Tameem Antionades Nina Kristensen Mike Ball |
Artist(s) | Antonio Paliman |
Writer(s) | Kami Back James Richardson |
Composer(s) | Andrew Barnabas Paul Arnold |
Platform(s) | Xbox |
Release | |
Genre(s) | Fighting, party |
Mode(s) | Single-player, multiplayer |
Kung Fu Chaos is a 3D fighting party game developed by Just Add Monsters and published by Microsoft Game Studios for the Xbox in 2003.
Described as a "multiplayer brawler",[2] the game is a comedic beat 'em up title with a stylistic presentation inspired by kung fu films. Kung Fu Chaos was the first title developed by Ninja Theory, a Cambridge studio formed by former staff of Millennium Interactive to pursue an independent project. Initial development was self-funded, with a prototype developed by a team of four to eight to pitch to publishers. The final version of the game was financed under an acquisition of the studio by Argonaut Games and a publishing deal with Microsoft Game Studios.
Upon release, Kung Fu Chaos received mixed reviews, with the game receiving praise for its unique tone, humor, and level design, whilst also receiving criticism for its limited depth of gameplay and fighting mechanics. The game also received criticism from some publications for its stereotypical representation of Asians in its depiction of the character Shao Ting.
Kung Fu Chaos was a commercial disappointment upon release, with the developer attributing poor sales performance to a lack of marketing on the part of the publisher. Development on a cancelled sequel to the game, Kung Fu Story, influenced the direction by Just Add Monsters to develop an action title with a more serious tone, Heavenly Sword, for the PlayStation 3 in 2007.
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