Kung Fu Chaos

Kung Fu Chaos
PAL version cover art
Developer(s)Just Add Monsters
Publisher(s)Microsoft Game Studios
Designer(s)Tameem Antionades
Nina Kristensen
Mike Ball
Artist(s)Antonio Paliman
Writer(s)Kami Back
James Richardson
Composer(s)Andrew Barnabas
Paul Arnold
Platform(s)Xbox
Release
  • NA: 25 February 2003[1]
  • EU: 11 April 2003
  • JP: 29 May 2003
Genre(s)Fighting, party
Mode(s)Single-player, multiplayer

Kung Fu Chaos is a 3D fighting party game developed by Just Add Monsters and published by Microsoft Game Studios for the Xbox in 2003. Described as a "multiplayer brawler",[2] the game is a comedic beat 'em up title with a stylistic presentation inspired by kung fu films. Kung Fu Chaos was the first title developed by Ninja Theory, a Cambridge studio formed by former staff of Millennium Interactive to pursue an independent project. Initial development was self-funded, with a prototype developed by a team of four to eight to pitch to publishers. The final version of the game was financed under an acquisition of the studio by Argonaut Games and a publishing deal with Microsoft Game Studios.

Upon release, Kung Fu Chaos received mixed reviews, with the game receiving praise for its unique tone, humor, and level design, whilst also receiving criticism for its limited depth of gameplay and fighting mechanics. The game also received criticism from some publications for its stereotypical representation of Asians in its depiction of the character Shao Ting. Kung Fu Chaos was a commercial disappointment upon release, with the developer attributing poor sales performance to a lack of marketing on the part of the publisher. Development on a cancelled sequel to the game, Kung Fu Story, influenced the direction by Just Add Monsters to develop an action title with a more serious tone, Heavenly Sword, for the PlayStation 3 in 2007.

  1. ^ IGN (13 January 2003). "Kung Fu Chaos Hands-On". IGN. Retrieved 24 November 2023.
  2. ^ Cite error: The named reference NT was invoked but never defined (see the help page).