Lara Croft Go | |
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Developer(s) | Square Enix Montreal[a] |
Publisher(s) | Square Enix |
Director(s) | Daniel Lutz |
Series | Tomb Raider |
Engine | Unity |
Platform(s) | iOS, Android, Windows Phone, Microsoft Windows, PlayStation 4, PlayStation Vita, macOS, Apple TV, Linux |
Release | iOS, Android, Windows Phone
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Genre(s) | Puzzle |
Mode(s) | Single-player |
Lara Croft Go is a puzzle video game developed by Square Enix Montreal and published by Square Enix. A spin-off of the Tomb Raider series. The player moves Lara Croft as a puzzle piece through a board game while avoiding obstacles and manipulating the environment. The developers distilled major series motifs, such as boulder-chases and reaction-based gameplay, to suit Lara Croft Go's time-independent gameplay. The game was developed as a spiritual successor to its 2014 Hitman Go, based on another Square Enix Europe franchise. It was released in August 2015 for Android, iOS, Windows, and Windows Phone devices. Versions for PlayStation 4 PlayStation Vita[1] and Steam were released in December 2016.
The game received generally favorable reviews. Critics praised its aesthetics, puzzle design, and fidelity to the series, but criticized its short length and disputed its degree of difficulty. It was selected for a 2016 Apple Design Award, Apple's 2015 iPhone game of the year, and best mobile/handheld game at the 2015 The Game Awards.
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