Leapster

Leapster
A German-language green Leapster
ManufacturerLeapFrog Enterprises
Product familyLeapster series
TypeHandheld game console
GenerationSixth generation
Release dateOctober 7, 2003; 20 years ago (2003-10-07)
Discontinued2011 (cartridges)
2014 (final discontinuation)
Units sold4 million
MediaLeapster cartridges
Operating systemMQX,[1] Macromedia Flash MX 2004
CPUARCTangent CPU @ 96MHz
Memory(2MB RAM, 256 bytes NVRAM)
Display160x160 CSTN touchscreen
Graphics4 MB ATI chip
SoundMIDI, CELP voice compression at 8000 Hz
Best-selling gameSpongeBob SquarePants Saves the Day!
SuccessorLeapster2
Leapfrog Didj
Leapster2
ManufacturerLeapFrog Enterprises
Product familyLeapster series
TypeHandheld game console
GenerationSeventh generation
Release dateJuly 1, 2008; 16 years ago (2008-07-01)
Lifespan
Discontinued2019
Units sold500
MediaLeapster cartridges
CPUARCTangent A5 (Overclocked)
Best-selling gameLearning Path games
PredecessorLeapster
SuccessorLeapster Explorer

The Leapster Learning Game System (previously known as the Leapster Multimedia Learning System) is an educational handheld game console aimed at 4- to 10–11-year-olds (preschool to fourth grade or fifth grade), made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math (addition, subtraction, multiplication, division), and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus pen that enables young users to interact directly with the screen. The Leapster was released in October 2003.[2]

LeapFrog released the Leapster2 handheld device as a successor to the Leapster in July 2008.[3] The Leapster2 is essentially the previous system with an added USB port and SD card slot. These additions give the ability to play a downloaded full game or short game including the ability to log data on gameplay, such as what has been learned by the user or art created by the user. Downloadable games are not for sale.[4]

The games released since the Leapster2's release log user activity and will send this data to LeapFrog's "Learning Path" system, which tracks educational milestones completed. Completion of certain learning activity can allow online games to be accessed. In the case of art created on the device, the art can be further embellished online and printed with a printer accessible by the user's computer. Both the Leapster and Leapster L-MAX were retired in 2014 and the Leapster2 was retired in 2019.

  1. ^ "leapster.cpp (MAME GitHub)". Retrieved 27 January 2024.
  2. ^ WARREN BUCKLEITNER (December 4, 2003). "For Little Fingers, an Array of Digital Tutors". New York Times. Retrieved July 17, 2014.
  3. ^ "LeapFrog Leapster2 and Didj: Handheld Edu-Gamers For the Pre-iPod/Cellphone/DS Demographic". Gizmodo. 5 February 2008. Retrieved 2021-03-23.
  4. ^ "First Look: New LeapFrog Technology–Leapster 2, Didg, and more | Geek.com". Archived from the original on 2008-12-07. Retrieved 2008-11-17.