Lego Island | |
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Developer(s) | Mindscape |
Publisher(s) | Mindscape |
Director(s) | Wes Jenkins |
Producer(s) | Scott Anderson |
Designer(s) |
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Programmer(s) | Dennis Goodrow |
Artist(s) |
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Writer(s) | Wes Jenkins |
Composer(s) | Lorin Nelson |
Platform(s) | Windows |
Release |
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Genre(s) | Action-adventure |
Mode(s) | Single-player |
Lego Island is a Lego-themed open world action-adventure game developed and published by Mindscape. It was released for Windows on September 26, 1997, as the second Lego video game overall and the first one outside Japan. In the "proto-open world" game, players explore the eponymous island as one of five unique minifigure characters, and can build vehicles and complete side quests; the game's main story involves Pepper Roni, a pizza delivery boy, and his efforts to stop an escaped prisoner known as the Brickster from destroying the island.
Lego Island was the first video game developed after the Lego Group began efforts to gain a foothold in the video game industry. The game's main characters are each modeled after an intelligence type according to the theory of multiple intelligences. The development team studied how children engaged with Lego bricks to help shape the game's scope and gameplay.
Lego Island received generally positive reviews from critics. It was a commercial success, selling close to one million copies by 1999. The game was followed by two sequels, both developed by Silicon Dreams Studio: Lego Island 2: The Brickster's Revenge (2001) and Island Xtreme Stunts (2002). It has since gained a cult following, with a fan-made sequel in development as of 2020[update].