Lemmings 2: The Tribes | |
---|---|
Developer(s) | DMA Design[a] |
Publisher(s) | Psygnosis |
Programmer(s) | David Jones Andy Whyte Brian Watson |
Artist(s) | Gary Timmons David Osborne Graeme Anderson Martin Good |
Composer(s) | Raymond Usher Brian Johnston David Whittaker |
Platform(s) | Amiga, Atari ST, MS-DOS, Mega Drive, Super NES, Game Boy, Acorn Archimedes, FM Towns |
Release | February 26, 1993 (Amiga, DOS, ST) |
Genre(s) | Puzzle |
Mode(s) | Single player |
Lemmings 2: The Tribes is a 1993 puzzle strategy video game developed by DMA Design and published by Psygnosis, and is the sequel to the 1991 video game Lemmings. Similar to the original title, the game sees the player guiding various tribes of anthropomorphised lemmings through a number of levels, using various skills to help them reach the exit. Expanding on the mechanics of the original game, Lemmings 2 featured a more open-ended series of levels with different 'tribes', contained an overarching narrative, expanded the number of skills, simplified the requirements for clearing levels, and included a practice mode for players to test out new gameplay mechanics. Development of Lemmings 2 was more intensive, with Psygnosis having greater involvement in attempt to recreate the success of the original game. A focus on the production of the game was cross-development of a large number of ports, with the game released to consoles including the Mega Drive, Super NES and Game Boy. Lemmings 2 was a commercial success and received positive reviews from critics, with praise directed towards its additional gameplay mechanics and greater variety of levels and abilities.
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