Original author(s) | Mario Zechner |
---|---|
Initial release | 20 April 2014[1] |
Stable release | 1.13.0
/ 17 October 2024 |
Repository | |
Written in | Java, C, C++ |
Operating system | Windows, Linux, macOS, Android, BlackBerry OS, iOS, Java Applet, JavaScript/WebGL[2] |
Platform | Java platform |
License | Apache License 2.0[2] |
Website | https://libgdx.com |
libGDX is a free and open-source[3] game-development application framework[2] written in the Java programming language with some C and C++ components for performance dependent code.[4] It allows for the development of desktop and mobile games by using the same code base.[5] It is cross-platform, supporting Windows, Linux, macOS, Android, iOS, BlackBerry and web browsers with WebGL support.[2][6]
blog-1.0-released
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