Megami Tensei is a media franchise consisting mainly of role-playing video games primarily developed and published by Atlus. It began in 1986 with the novel Digital Devil Story: Megami Tensei, shortly followed in 1987 by a film adaptation and the game Digital Devil Story: Megami Tensei, which had two versions, one by Telenet Japan for home computers and one by Namco for the Famicom, the latter of which has since spawned several spin-offs and sub-series, such as Shin Megami Tensei, Persona and Devil Summoner. In addition to the console and computer releases, there are Megami Tensei mobile games, several of which are developed by Menue.[a] The series also includes additional media, such as anime series and films, manga, and a live-action television series, and has seen several music album releases.
The series has several recurring themes, including demon-summoning, Japanese folklore, and the occult. Despite its thematic roots in Japanese culture and mythology, it has found a cult following internationally.[2]
It's much like the Western market and games such as Shin Megami Tensei or Disgaea; they may not be big sellers, but they've garnered underground success and attracted thousands of obsessed fans.
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