Little Inferno

Little Inferno
Developer(s)Tomorrow Corporation
Publisher(s)
  • Tomorrow Corporation
  • Experimental Gameplay Group (iOS)
Producer(s)Kyle Gabler
Designer(s)
  • Kyle Gabler
  • Kyle Gray
Programmer(s)Allan Blomquist
Artist(s)
  • Kyle Gabler
  • Kyle Gray
Writer(s)Kyle Gray
Composer(s)Kyle Gabler
Platform(s)
ReleaseWii U
  • NA: November 18, 2012
  • PAL: November 30, 2012
Windows
November 19, 2012
iOS
  • NA: January 31, 2013
  • EU: March 28, 2013
OS X
April 10, 2013
Linux
June 5, 2013
Android
December 3, 2013
Switch
  • NA: March 16, 2017
  • PAL: March 23, 2017
Genre(s)Puzzle
Mode(s)Single-player

Little Inferno is a puzzle video game developed and published by American independent game developer Tomorrow Corporation. The game was released for the Wii U in November 2012 in North America, Europe and Australasia. Microsoft Windows, iOS, OS X, Linux and Android versions followed throughout 2013. A Nintendo Switch version was released in March 2017 in North America, Europe and Australia.[1]

Little Inferno is set in front of a brick fireplace, which the player uses to set various objects, such as toys, dolls, and electronics, on fire. The game encourages the player to burn any combination of objects to see how they react when lit ablaze, as most of the objects have unique properties. Little Inferno is classified as a sandbox game as it offers few traditional objectives to complete and has no states of failure. The game was designed as a satire of similarly themed video games in which the player dedicates long amounts of time to performing tasks considered to be unrewarding.[2]

Little Inferno garnered widely varied reactions upon its release. Some reviewers praised the unique gameplay concepts and satirical narrative, while others believed the gameplay was too simplistic.

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