Little Inferno | |
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Developer(s) | Tomorrow Corporation |
Publisher(s) |
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Producer(s) | Kyle Gabler |
Designer(s) |
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Programmer(s) | Allan Blomquist |
Artist(s) |
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Writer(s) | Kyle Gray |
Composer(s) | Kyle Gabler |
Platform(s) | |
Release | Wii U Windows November 19, 2012 iOS OS X April 10, 2013 Linux June 5, 2013 Android December 3, 2013 Switch |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Little Inferno is a puzzle video game developed and published by American independent game developer Tomorrow Corporation. The game was released for the Wii U in November 2012 in North America, Europe and Australasia. Microsoft Windows, iOS, OS X, Linux and Android versions followed throughout 2013. A Nintendo Switch version was released in March 2017 in North America, Europe and Australia.[1]
Little Inferno is set in front of a brick fireplace, which the player uses to set various objects, such as toys, dolls, and electronics, on fire. The game encourages the player to burn any combination of objects to see how they react when lit ablaze, as most of the objects have unique properties. Little Inferno is classified as a sandbox game as it offers few traditional objectives to complete and has no states of failure. The game was designed as a satire of similarly themed video games in which the player dedicates long amounts of time to performing tasks considered to be unrewarding.[2]
Little Inferno garnered widely varied reactions upon its release. Some reviewers praised the unique gameplay concepts and satirical narrative, while others believed the gameplay was too simplistic.