Little King's Story | |
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Developer(s) | Wii[5]
Konami Digital Entertainment |
Publisher(s) | WiiPlayStation Vita Konami Digital Entertainment Microsoft Windows Xseed Games |
Director(s) | Yoshiro Kimura |
Producer(s) | Yoshiro Kimura |
Designer(s) |
|
Programmer(s) | Tomohiro Misei |
Artist(s) |
|
Writer(s) |
|
Composer(s) | Yutaka Minobe |
Platform(s) | Wii, PlayStation Vita, Microsoft Windows |
Release | Wii PlayStation Vita Microsoft Windows
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Genre(s) | Real-time strategy, life simulation, role-playing |
Mode(s) | Single-player |
Little King's Story[a] is a real-time strategy life simulation role-playing video game co-developed by Cing and Town Factory for the Nintendo Wii. The game was published by Rising Star Games in Australia on April 22, 2009, and Europe on April 24, 2009, by Xseed Games in North America on July 21, 2009, and by Marvelous Entertainment in Japan on September 3, 2009.
The player character is a timid boy who has found a mysterious crown which gives him the power to charm people and make them follow orders. As king of the village his goal is to expand the village and make his subjects happy. The design of the game combines various simulation elements as well as real-time and adventure elements. Yasuhiro Wada told CVG that the game would be a "single-player life-sim set in Europe."[6] An altered re-imagining of the game was released on the PlayStation Vita under the title of New Little King's Story to fulfil a licensing contract with Konami, although this version was later discontinued. A Microsoft Windows version of the original Wii game was released on August 5, 2016. This port was published by Xseed Games, the North American publisher for the original Wii release.[7]
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