Lode Runner | |
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Developer(s) | Doug Smith Irem (arcade) Hudson Soft (NES) |
Publisher(s) | Broderbund (US) Ariolasoft SystemSoft (PC-88)[2] Irem (arcade) |
Programmer(s) | Shinichi Nakamoto (NES) |
Composer(s) | Isamu Hirano (NES) |
Platform(s) | Apple II, Atari 8-bit, Commodore 64, VIC-20, FM-7, FM16β, Hitachi S1, IBM PC, IBM JX, Arcade, PC-100, NEC PC-6001mkII, NEC PC-8001mkII, PC-88, PC-98, SG-1000, NES, ZX Spectrum, MSX, Sharp MZ, Atari ST, PC Engine, Xbox 360, Windows, iPod, Classic Mac OS, PlayStation 3, BBC Micro, PlayStation, Sony SMC-777, Super NES, Amstrad CPC, Game Boy, Sharp X1 |
Release | Apple II, Atari 8-bit, C64 PC-88 Arcade Famicom/NES |
Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.
After the original game, a number of remakes, spin-offs and sequels were published in the Lode Runner series for different computers and consoles by different developers and publishers. Tozai Games holds the copyright and trademark rights.[7][8]
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