Loom (video game)

Loom
Cover art by Mark Ferrari
Developer(s)
Lucasfilm Games
Publisher(s)
Lucasfilm Games
  • Personal computers
    Lucasfilm Games
  • TurboGrafx-CD
    Lucasfilm Games
    NEC
Director(s)Jennifer Sward
Producer(s)Greg Hammond
Designer(s)Brian Moriarty
Programmer(s)
  • Peter Lincroft
  • Kalani Streicher
Artist(s)
Writer(s)
  • Brian Moriarty
  • Jennifer Sward
  • Sara Reeder
Composer(s)
EngineSCUMM
Platform(s)MS-DOS, Amiga, Atari ST, Mac OS, FM Towns, TurboGrafx-CD
Release
January 1990
  • MS-DOS
  • Amiga/Atari ST
  • Mac OS
  • FM Towns
    • JP: April 1991
  • TurboGrafx-CD
    • JP: September 25, 1992
    • NA: 1992
Genre(s)Graphic adventure
Mode(s)Single-player

Loom is a 1990 fantasy-themed graphic adventure game by Lucasfilm Games.[3] The project was led by Brian Moriarty, a former Infocom employee and author of classic text adventures Wishbringer (1985), Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface introduced in Maniac Mansion.

  1. ^ a b "Don't Weave me this Way". The Games Machine. No. 27. Newsfield Publications. February 1990. p. 79.
  2. ^ "Loom". The LucasArts Museum. Archived from the original on September 14, 2019. Retrieved November 17, 2019.
  3. ^ "LucasArts Entertainment Company | 20th Anniversary". June 23, 2006. Archived from the original on June 23, 2006. Retrieved November 26, 2011.