Lord of the Rings: Game One | |
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Developer(s) | Beam Software |
Publisher(s) | Melbourne House |
Designer(s) | Philip Mitchell |
Platform(s) | ZX Spectrum, Commodore 64, Amstrad CPC, Amstrad PCW, BBC Micro, Apple II, Macintosh, MS-DOS.[2] |
Release | 1985[1] |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
Lord of the Rings: Game One (released in North America as The Fellowship of the Ring: A Software Adventure) is a video game released in 1985 and based on the book The Fellowship of the Ring, by J. R. R. Tolkien. It was the follow-up to the 1982 game The Hobbit, but did not reach the same level of critical success as its predecessor. It's generally considered inferior by the gaming community, with many[who?] complaining about the removal of the real-time aspects and complex AI patterns of the previous game, and puzzles that lacked coherent solutions. To promote the game, Melbourne House commissioned hologram picture of a Nazgûl from a company called Holographix.[3] It was available to purchase from Melbourne House directly using an order form on the instruction booklet included with the game.[4] A sequel, Shadows of Mordor: Game Two of Lord of the Rings, was released in 1987.
The long awaited sequel, Lord of the Rings, is nearing completion