"Ludonarrative" redirects here. For video game stories in general, see Video game writing.
Ludonarrative dissonance is the conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay.[1][2][3] Ludonarrative (a portmanteau of ludology and narrative) refers to the intersection of a video game's ludic elements (gameplay) and narrative elements.[1] The term was coined by game designer Clint Hocking in 2007 in a blog post.