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Developer(s) | Capcom |
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Platform | Windows, Xbox 360, PlayStation 3, Xbox One, PlayStation 4, Nintendo Switch, Wii U, Wii, Nintendo 3DS, PlayStation Vita, iOS, Android |
License | Proprietary |
MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine. As a result, the vast majority of their internally developed video games for the PlayStation 3 and Xbox 360 platforms were created on it, including four new titles and three remastered ports of past titles in the Resident Evil series.[1] The visuals of the first games built with the engine were well received, and MT Framework has also won a CEDEC award.[2]
Throughout the years MT Framework received various updates, most significant of which was a major revision called MT Framework 2.0, introduced with Lost Planet 2 in 2010. Additionally, two offshoots of the engine have been made; MT Framework Lite targets the Wii and PlayStation 3 consoles, and MT Framework Mobile powers games for the Nintendo 3DS, PlayStation Vita, Android and iOS.
As of 2014, Capcom's stance on the future of the engine is that while it will continue to be used to create games for the seventh generation of video game consoles, smartphones and handhelds, Panta Rhei and the RE Engine, which was used to develop Resident Evil 7: Biohazard, are intended to be MT Framework's successors for developing games for the eighth generation of video game consoles.