Machinarium

Machinarium
Developer(s)Amanita Design
Publisher(s)Amanita Design
Designer(s)Jakub Dvorský
Composer(s)Tomáš Dvořák
EngineAdobe Flash, DirectX
Platform(s)Windows
Windows Phone
OS X
Linux
PlayStation 3 (PlayStation Network)
PlayStation Vita
iPad 2
BlackBerry PlayBook
Android
PlayStation 4
Nintendo Switch
Xbox One
Release
October 16, 2009
  • Windows, OS X, Linux
    16 October 2009
    Definite Edition
    23 June 2017
    Collector's Edition
    • UK: 5 March 2010
    PlayStation 3 (PSN)
    • EU: 6 September 2012[1]
    • NA: 9 October 2012
    • AS: 18 October 2012
    PlayStation Vita
    • NA: 26 March 2013
    • EU: 1 May 2013
    • AS: 7 May 2013
    iPad 2
    8 September 2011[2]
    BlackBerry PlayBook
    21 November 2011
    Android
    10 May 2012
    PlayStation 4
    • JP: 1 September 2019
    • NA: 21 September 2016
    • PAL: 18 October 2016
    Nintendo Switch
    1 November 2018
    Xbox One
    16 April 2020
Genre(s)Graphic adventure, Puzzle
Mode(s)Single-player

Machinarium is a puzzle point-and-click adventure game developed by Amanita Design. It was released on 16 October 2009 for Microsoft Windows, OS X, Linux,[5] on 8 September 2011 for iPad 2 on the App Store,[6][7] on 21 November 2011 for BlackBerry PlayBook,[8][9] on 10 May 2012 for Android,[10][11] on 6 September 2012 on PlayStation 3's PlayStation Network in Europe,[1] on 9 October 2012 in North America and on 18 October 2012 in Asia,[12] and was also released for PlayStation Vita on 26 March 2013 in North America, on 1 May 2013 in Europe and on 7 May 2013 in Asia. Demos for Windows, Mac and Linux were made available on 30 September 2009. A future release for the Wii's WiiWare service was cancelled as of November 2011 due to WiiWare's 40MB limit.[13]

Microsoft Windows, OS X, Linux and Android versions of this game were released along with Humble Indie Bundle for Android 4 on 8 November 2012, to customers who paid over the average price.[14] The Windows Phone version was released on 22 March 2014.[15] In 2017, the developer released a Definitive Version of the game that is based on a DirectX engine instead of Adobe Flash and can be played in full-screen mode.[16] The Xbox One version of the game was released on 16 April 2020.

  1. ^ a b "Machinarium". Archived from the original on 31 January 2013. Retrieved 8 September 2012.
  2. ^ "Acclaimed puzzler Machinarium coming to Apple's iPad, possibly out next month". Pocket Gamer. 25 July 2011. Retrieved 16 January 2016.
  3. ^ "News: Daedalic Entertainment Signs Machinarium". Archived from the original on 4 March 2014. Retrieved 16 January 2016.
  4. ^ Published under the name Lace Mamba Global: "Several indie devs rally together against publisher Lace Mamba". Eurogamer.net. Eurogamer. 12 February 2013. Retrieved 14 July 2016.
  5. ^ "Machinarium PC, Linux, Mac game". Mod DB. 14 October 2009. Retrieved 26 August 2010.
  6. ^ "Machinarium For iPad2 Released!". Retrieved 10 September 2011.
  7. ^ "Machinarium". iTunes Store. Retrieved 10 September 2011.
  8. ^ "Machinarium For BlackBerry PlayBook Now Available!". Retrieved 23 November 2011.
  9. ^ "Machinarium". Retrieved 23 November 2011.
  10. ^ "Machinarium Now Available for Android Tablets". Retrieved 22 May 2012.
  11. ^ "Machinarium". Retrieved 22 May 2012.
  12. ^ "Amanita Design Blog". Retrieved 5 October 2012.
  13. ^ James Newton (9 September 2010). "XGen Studios Readying Machinarium and Super Motherload for WiiWare". Nintendo Life. Retrieved 10 September 2010.
  14. ^ "Humble Bundle for Android 4 launches with six games". SlashGear. 8 November 2012. Retrieved 9 April 2014.
  15. ^ "Award Winning Game, Machinarium, Comes to Windows Phone". Windows Gamers. 24 March 2014. Archived from the original on 17 November 2015. Retrieved 9 April 2014.
  16. ^ "Machinarium rebuilds robo-buddy in new engine". Rock Paper Shotgun. 22 June 2017.