Majin Tensei | |
---|---|
Genre(s) | Strategy |
Developer(s) | Atlus, Multimedia Intelligence Transfer, Bbmf Corporation |
Publisher(s) | Atlus |
Composer(s) | Hidehito Aoki Misaki Okibe |
Platform(s) | Super Famicom, Sega Saturn, mobile phones |
First release | Majin Tensei January 28, 1994 |
Latest release | Majin Tensei: Blind Thinker II March 24, 2008 |
Parent series | Megami Tensei |
Majin Tensei[a] is a series of strategy video games published by Atlus. It is a spin-off from Atlus' Megami Tensei franchise, and began with 1994's Majin Tensei. Since then, four further titles have been released: Majin Tensei II: Spiral Nemesis (1995), Ronde (1997), Majin Tensei: Blind Thinker (2007) and Majin Tensei: Blind Thinker II (2008). The player navigates a field seen from a top-down or three-quarters perspective as a human character, and battles demons; they can also recruit demons, and fuse multiple allied demons to create new, stronger demons.
The various titles have been developed by Atlus, Multimedia Intelligence Transfer and Bbmf Corporation, and feature music by Hidehito Aoki and Misaki Okibe. Aoki made use of ambient music, while also incorporating other elements into the compositions, including funk and synthesized piano. Soundtrack albums for the first two games were published by Pony Canyon, and a Majin Tensei manga was published by Enix. The series' gameplay, visuals and music have all been well received by critics, with particular praise to the demon fusion, the large character art and backgrounds for the battle scenes, and the use of ambient music. An exception was Ronde, which was heavily criticized, particularly for its visuals.
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